Sunday 14 February 2010

Max walks

I have just done my first 3D walk cycle test using a character rig called Max.


I did this using the Erik Westlund tutorial, which has helped to give the walk cycle smooth movements and a sense of weight; although I need to improve the arms and give them more movement in the elbows.

I really like the Max rig as it is well constructed and has good bends in the arms and legs. The only problem is that the model is huge and is without a Master Controller which may be a problem for exporting the rig and building an environment around the rig for the final walk cycle.

I am going to continue making more tests in Maya to perfect my walk and also to try out other rigs.

No comments: