The main criticism seemed to be that the poses were stiff and that I needed to push them further. This was a similar criticism that I got for the Character Animation, which was that my poses needed to have greater definition and detail to get it to industry standard.
I think my main focus now is to work on my Secondary Action and also Follow Throught/Overlapping Action, as I've looked at much of my character animation and I've found that I capture the essence of the pose but it looks too stiff as it lacks any secondary detail. I need to practice on this so my animation really feels more realistic and I will be able to make sure I don't let the computer decide how it turns out.
Another thing I need to make sure that I do is that I study the entire poses closely by acting it out, as I have found that I study facial expressions closely but that studying the entire poses had largely been neglected.