Monday, 22 November 2010

Texturing experiments with Rhino

I've done a few experiments with the texturing; we are still trying to decide between the "cartoon effect" of cell shaded textures of if we want to have some realistic texturing as well.

Here are some images of a rhino with Shaded Brightness Two Tone textures; I played around with different shades of black, grey and blue.


And here is a rhino, which has been textured with a Photoshop file, based on the skin of a rhino.
I still need to brush up UV Mapping, but I have a tutorial tomorrow; but here are some clear styles that we can play with.

No comments: